ATI 3870 X2 1GB DDR3 Graphics Card - $100  (Hialeah)

Details
  • Address: Hialeah, FL 33016 (map)
  • Date Posted: 10/25/09
Description

Hello this is a used ati 3870 x2 with 1gb ddr3 really fast with any game was pull from a dell computer but is working 100% guaranteed. I suggest to have a 550w power supply with at lease 36amp on the +12v rail this card need a lot of power to work is very hungry lol. I recommend 600w PSU with 38amp or more. I want $100 for or better deal.

For more info call me or txt me : 305-905-0297

Specs:
Transistors

~1.3 billion
Manufacturing Process
55nm
Stream Processors
640
Texture Units
32
Render Back-Ends
32
Core Clock Speed
825+ MHz
Memory Clock Speed
900 MHz
Math Processing Rate (Multiply-Add)
> 1+ TeraFLOPS
DirectX Support
10.1
Tessellation Unit
Yes
UVD
Yes
ATI PowerPlay
Yes


Features:

* 666 million transistors on 55nm fabrication process
* PCI Express 2.0 x16 GPU bus interface1
* 256-bit GDDR3/GDDR4 memory interface
* Ring Bus Memory Controller
* Fully distributed design with 512-bit internal ring bus for memory reads and writes
* Microsoft Direct X 10.1 Support
* Shader Model 4.1
* 32-bit floating point texture filtering
* Indexed cube map arrays
* Independent blend modes per render target
* Pixel coverage sample masking
* Read/write multi-sample surfaces with shaders
* Garter texture fetching
* Unified Superscalar Shader architecture
* 320 stream processor units
* Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
* Common instruction set and texture unit access supported for all types of shaders
* Dedicated branch execution units and texture address processors
* 128-bit floating point precision for all operations
* Command processor for reduced cpu overhead
* Shader instruction and constant caches
* Up to 80 texture fetches per clock cycle.
* Up to 128 textures per pixel
* Fully associative multi-level texture cache design
* DXTC and 3Dc+ texture compression
* High resolution texture support (up to 8192x8192)
* Fully associative texture Z/stencil cache designs
* Double-sided Hierarchical Z/stencil buffer
* Early Z test, RE-z, Z Range optimization, and Fast Z
* Lossless Z and stencil compression (up to 128:1)
* Lossless color compression (up to 8:1)
* 8 Render targets (MRTs) with anti-aliasing support
* Physics Processing support
* Dynamic Geometry Acceleration
* High performance vertex cache
* Programmable tessellation unit
* Accelerated geometry shader path for geometry amplification
* Memory read/write cache for improved stream output performance
* Anti-aliasing features
* Multi-sample anti-aliasing (2,4,or 8 samples per pixel)
* Up to 24x custom filter anti-aliasing (CFAA) for improved quality
* Adaptive super-sampling and multi-sampling o Temporal anti-aliasing
* Gamma correct
* Super AA (ATI Crossfire configurations only)
* All anti-aliasing features compatible with HDR Rendering
* Texture filtering features
* 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
* 128-bit floating point HDR texture filtering o Bicubic filtering
* sRGB filtering (gamma/digamma) o Percentage Closer Filtering (PCF)
* Depth and stencil texture (DST) format support
* Shared exponent HDR (RGBE (9:9:9:5) texture format support


Ad ID: 449225
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